ARTICLES

Occasionally, I write essays and pieces that fall outside of fiction—on culture, language, gender, and the blurry edges of public life. These writings often begin as questions I can’t quite shake.

Please find below a list of articles and essays I’ve published.

“Odysseus’un Bitmeyen Yolculuğu: Destandan Video Oyununa” – 2026
A transcription of an episode of my radio show homo ludens, tracing Odysseus’s long journey from Homer’s epic to contemporary video games. The piece explores why this ancient figure—and the ideas of wandering, homecoming, transformation, and survival that surround him—continues to find new lives in interactive worlds.
Read on Apaçık Radyo

“Hiç Çekilmemiş Indiana Jones Filmleri gibi: Fate of Atlantis” – 2026
A transcription of an episode of my radio show homo ludens, exploring the golden age of point-and-click adventure games and their relationship with cinema, storytelling, and especially Indiana Jones. The piece looks back at the worlds LucasArts and its contemporaries built—and at the particular kind of adventure that games could offer when curiosity, dialogue, and a well-designed puzzle mattered more than reflexes.
Read on Apaçık Radyo

“Kendi Enkazında Bir Dedektif: Disco Elysium” – 2026
A transcription of an episode of my radio show homo ludens, exploring Disco Elysium as a game about failure, memory, politics, and the fractured self. The piece looks at how the game turns the conventions of the detective story inward, making its greatest mystery not the murder at its center, but the person trying to solve it.
Read on Apaçık Radyo

“Yükleniyor: Homo Ludens” – 2026
A transcription of the first episode of my radio show homo ludens, in which I set out the program’s starting point: video games as more than things we play—as forms of storytelling, memory, culture, technology, and world-building. From why we play to what happens when we return to games years later, the piece lays the groundwork for the questions the show continues to explore.
Read on Apaçık Radyo

“0 ile 1 Arasında: The Leftovers ve Birisini Kaybetmek” – 2025
In this essay, I reflect on The Leftovers—Damon Lindelof and Tom Perrotta’s haunting television series—and how it helped me process the loss of my mother. It’s about silence, absence, the limits of language, and what it means to continue living in the company of the missing.
🔗 Read on Vesaire

Şu Anda, Birisi, Bir Yerde” – 2025
A poetic meditation on simultaneity, intimacy, and the unknowable breadth of human experience. In this experimental piece, I wrote in pulses and images—tracing the invisible threads that link a laughing stranger, a silent decision, a remembered friend, and the pain of unspeakable violence. A fragmentary portrait of everything happening at once.
🔗 Read on Vesaire

“Bir Sevme Biçiminin Anatomisi: Ursula K. Le Guin’i Neden ve Nasıl Seviyoruz?” – 2025
Another Vesaire piece, this one explores the particular way Le Guin is loved—gently, reverently, often desexed—and what that says about gender, reception, and literary desire.
🔗 Read on Vesaire

“Infinite Jest Oldu: Bitmeyen Bir Kitabın Biteyazan Çevirisi Üzerine” – 2025
For Vesaire, I wrote about translating Infinite Jest—what it’s like to be inside a book that refuses to end, and how one learns to live with that refusal.
🔗 Read on Vesaire

“İDÜK: Yazarının Kaleminden” – Kayıp Rıhtım – 2024
I wrote this piece to share the origins of my novella İDÜK—how it began as a scattered idea, the themes I wanted to explore, and the strange balancing act between satire and sincerity that runs through it.
🔗 Read on Kayıp Rıhtım

“Bir Sanat Eseri İçinde Oyuncu Olmak: Disco Elysium” – 2021
Also for K24, this essay is a look into Disco Elysium—a game that bends narrative, identity, and player agency in ways that echo literature more than mechanics.
🔗 Read on K24

“Ejderhanızı Neden Terbiye Edemezsiniz? (Ya da Editörleri Kim Düzeltecek?)” – 2020
A piece for K24 where I reflect on the often-invisible labor of editing, the paradoxes of control, and what it really means to shape someone else’s sentence without taking it over.
🔗 Read on K24

GameShow (1998–2002)

Before anything else—before books, translation, film—I wrote for GameShow, Turkey’s cult PC gaming magazine of the late 1990s. I was just 17 when my first reviews, walkthroughs, and articles on fantasy and science fiction appeared in its pages. I kept writing for the magazine until I was 20.

GameShow wasn’t just about games—it was a strange and brilliant mix of sci-fi, fantasy lit, rock music, and youth culture, written mostly by young people who loved what they were writing about. It never got the financial support it deserved and eventually had to shut down, but it left a mark on everyone who read or wrote for it.

It was the first place that published my words. I was—and still am—proud to have been part of it.